GAMEPLAY VARIETY
Introducing religion, Great People, Holy Cities, missionaries, variable scale game, new land, sea and air units and an array of civic options. Imagine a communist regime with freedom of the press – or a republic without it.

Introducing religion, Great People, Holy Cities, missionaries, variable scale game, new land, sea and air units and an array of civic options. Imagine a communist regime with freedom of the press – or a republic without it.
An intuitive interface allows you to manipulate units and cities with greater control and faster speed.
Build your empire across a vibrant and colorful world where animals roam and smoke billows from small huts.
Team play offers a new way of setting locked alliances that result in shared territory, wonder effects, visibility, and unit trading that delivers additional strategic and tactical options.
Customize units, environments, and gameplay to meet your vision with the WorldBuilder editor, XML and Python scripting language editing and the Civilization IV Software Developers Kit (SDK).
Compete against, or cooperate with, other players around the world.
© 2006-2017 Take-Two Interactive Software, Inc. and its subsidiaries. Developed by Firaxis Games. Sid Meier’s Civilization IV, Civilization, 2K Games, Firaxis Games, Take-Two Interactive Software and their respective logos are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. All other marks are property of their respective owners. All rights reserved.
Use of this product requires agreement to the following third party end user license agreement: http://www.take2games.com/eula/





